Successful screen design relies on how well the programmer knows both the user as well as the information. - Bryce's Law. The resulting screen designs were basically no different than the types. Designing a pc screen is basically no different than creating a paper form.
First, because a screen or form represents how a human being will interface with a system, we must consider the man\/machine interface, its ergonomics. The goal for great screen design is to make something which is simple to use and powerful for gathering data and displaying information. Today, there are now distinct interpretations of the CUA standards as executed by different computer sellers However, designing a GUI screen in accordance with recognized standards is recommended over developing of the screen without such requirements. Today there are several pretty slick tools to rapidly build screens. Alignment - there must be some simple balance to the screen.
There must be an appropriate quantity of spacing not only around the border of the screen, but between sections of the screen. Since GUI windows might be resized, consider how a screen will look in either type. Edges are helpful for determining sections on the screen, but be careful they don't become overbearing and diverting. Flow - there should be an obvious flow to the screen that will naturally catch the user's eye and prompt him\/her in the proper direction. The tab order on a screen needs to go in a rational order rather than jump around meaninglessly.
Fancy fonts may be striking, but is going to they be supported on all the computers where the screen is going to be obtained from? Generally recognized fonts include Arial, Courier, Sans Serif, as well as Times Roman. Be very sensitive to colour contrasts so the user can properly read the screen. Headings - screen headings must be put into a standard position for simple recognition by the user. A formal name and, where suitable, a screen number must be clearly visible to the user.